Use the best infinite combos in MTG to go infinite and maybe even win the game.
The best infinite combos in Magic: The Gathering will have you laughing at the idea of scarcity and probably having your opponents concede on the spot. These combinations can leave you with functionally infinite mana, life, or even creatures, or they can end a game on the spot. They’re also a key part of the new Commander Bracket system, so it’s worth knowing a few.
We’re going to make sure you know some of the best ones out there, with us covering different colors and styles so that you can either keep an eye out for one half of the combo and make sure you deal with it immediately, or so you can put them in your deck. You can do both if you want.
Best Infinite Combos in MTG


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Each of these infinite combos has been picked because they’re a little simpler to manage. There are probably infinitely more infinite combos in MTG, so our aim here is to explain the best ones, which also happen to be some of the simplest ones. After all, if you need a degree to pull off a combo in Magic, we’re really questioning the whole process. Anyway, here are the best infinite combos in MTG.
#6 Mindcrank and Duskmantle Guildmage

Market Price: $15.89

Mindcrank is a two-mana artifact that has the opponent milling cards equal to any life lost. Duskmantle Guildmage is a two-mana blue and black 2/2 that allows you to pay three mana to have a player lose a life whenever they put a card into their graveyard. Just from that, you can see that if you mill a card or deal even one damage to someone, that’s the end of the game for that person.
In a pinch, you can also pay four mana to have a player mill the top two cards of their library with the Guildmage’s second ability, which means you’ve got options if someone somehow survives to the point where you’ve got seven mana available. This is a great way to mill someone to death without needing to wait until they draw a card.
#5 Gravecrawler, Diregraf Captain, and Phyrexian Altar



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Gravecrawler is a one-mana black 2/1 zombie that you can cast from the graveyard for as long as you control a zombie. Diregraf Captain is a three-mana blue and black 2/2 that makes it so that whenever another zombie you control dies, an opponent loses a life. Then you have Phyrexian Altar, a three-mana artifact that lets you sacrifice a creature to gain a single mana of any color.
So, you play Gravecrawler and Diregraf Captain, and then as soon as Phyrexian Altar is in play, you just have to sacrifice the ‘crawler to gain one black mana and cast it from the graveyard and just keep repeating this, while draining each opponent by one life every single time.
#4 Splinter Twin and Deceiver Exarch

Market Price: $13.34

Splinter Twin is a four-mana red enchantment aura that enables you to tap the enchanted creature to make a token copy of it with haste that you have to exile in the end step. Deceiver Exarch is a three-mana blue 1/4 that lets you untap a permanent when it enters the battlefield.
You cast the Exarch, enchant it, and then keep making tokens forever while choosing to untap the enchanted creature. You can do this for as long as you want and then attack everyone with a surge wave of 1/4 creature tokens. It’s a classic choice for one of the best infinite combos in MTG that’s now available in Modern, thanks to the unbanning last year.
#3 Eldrazi Displacer and Peregrine Drake


This is our favorite combo. Eldrazi Displacer is a three-mana white 3/3 that allows you to exile another creature by spending three mana. Peregrine Drake is a five-mana blue 2/3 that untaps five lands when it enters the battlefield. You basically just keep tapping an extra two lands, and then you net yourself two mana every single cycle until you have infinite mana.
You can do whatever you want with that infinite mana, but we recommend casting a very big spell or switching to bringing something like Thought-Knot Seer in and out of play to effectively exile everyone else’s cards in hand as you see fit. The options here are endless, so have fun with the finisher.
#2 Exquisite Blood and Sanguine Bond

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Exquisite Blood is a five-mana black enchantment that lets you gain life whenever someone else loses life. Sanguine Bond is a five-mana enchantment that has someone else lose life whenever you gain life. You get where we’re going with this, right?
Simply end up with both of these in play at the same time, and then you just need to gain a single life or have someone else lose a life, and then you just make it so that this keeps happening forever, and you win the game. The most interesting thing about this combo is that it just keeps getting better because we’re getting other cards with the same effects on them, like Vito, Thorn of the Dusk Rose and Bloodthirsty Conqueror. It’s nearly the best infinite combo in MTG, but not quite.
#1 Walking Ballista and Heliod, Sun-Crowned

Market Price: $12.15

Market Price: $12.09
Walking Ballista is a XX 0/0 card that comes in with X +1/+1 counters on it. You can pay four-mana to put a counter on it, which is a good use for infinite mana, but you can also remove a counter to deal one damage to any target. So, it’s a machine gun (but in Magic). Heliod, Sun-Crowned is a three-mana white 5/5 that lets you put a +1/+1 counter on a creature or enchantment whenever you gain life. It also lets you pay two mana to give a creature lifelink.
Assuming you’ve not already made the Ballista broken using Basilisk Collar, you can pay just two mana to give the Ballista lifelink, then remove a +1/+1 counter to deal one damage to someone, gain one life, and put another +1/+1 counter on it. You then just do that until everyone and everything is dead. Yay! The Walking Ballista/Heliod, Sun-Crowned combo is really easy to pull off, which is why it’s our pick for the top spot on this list of the best infinite combos in MTG.