The Best Utility Lands You Should Be Playing in MTG Commander

Want to kit your deck out with the best utility lands in Commander? Of course you do, so here’s a list of the ones you want.

The best utility lands in Commander can help you turn every land drop into something a lot more dangerous than just mana. Well, not every land drop. If you only had utility lands you’d probably struggle to actually get any spells out for a fair amount of time, and that’s just not worth the admittedly impressive flex.

If you’ve been wanting to know which of the best utility lands in Commander you should be aiming to include, or even look for a bit of inspiration, then we’re here to help. There are a lot of excellent options out there, and while you can make nearly any card in MTG work, we’re going to focus on the most potent of the bunch.

Best Utility Lands in Commander

Cavern of Souls (0345) (Borderless)

Market Price: $37.08

Wasteland

Market Price: $21.41

Blast Zone

First things first, Gaea’s Cradle isn’t here because it costs too much. It’s a great land, but it costs way too much, and it also has a floor of not being able to tap for mana. We’ve chosen our list based on how good they are in general, along with how much they benefit the decks they go in, and how ubiquitous they can be too.

#14 Reliquary Tower

Reliquary Tower

Commander Masters, Uncommon

Reliquary Tower - Commander Masters - magic

This one’s a classic. Reliquary Tower can tap for one colorless mana and makes it so that you have no maximum hand size. It’s nearly always worth having this in your deck, even if you’re not all about drawing cards because it’s just very good. It also helps you avoid nasty card denial effects like Jin-Gitaxias, Core Augur.

#13 Command Beacon

Command Beacon

Secret Lair Drop Series, Rare

Command Beacon - Secret Lair Drop Series - magic

Command Beacon can be tapped for one colorless mana, or you can tap it and sacrifice it to put your Commander into your hand from the command zone. Being able to evade Commander tax is great, but it can also be used for some fun combos when it comes to discarding things, or even for sudden Ninjutsu. It’s a solid card all around.

#12 Rogue’s Passage

Rogue’s Passage

Foundations, Uncommon

Rogue's Passage - Foundations - magic

Rogue’s Passage is another one that can tap for colorless mana, but this one lets you pay four mana and tap it to make one creature unblockable for a turn. If you’re playing a deck where you’re relying on Commander damage to close out games, or you’re just playing a general Voltron deck, then this is a great way to get your hits in.

#11 Gavony Township

Gavony Township

Commander: March of the Machine, Rare

Gavony Township - Commander: March of the Machine - magic

Gavony Township lets you tap for colorless (shocking, we know), but you can also pay four-mana, with one of those being green and one being white, and tap it to put a +1/+1 counter on every creature you control. It’s an excellent ability for Selesnya decks, whether you’re going wide with tokens or looking to make a few creatures really big.  

#10 Urza’s Saga

Urza’s Saga

Modern Horizons 2, Rare

Urza's Saga - Modern Horizons 2 - magic

Next up is Urza’s Saga, an enchantment land that is also a saga, meaning it comes with a few extra abilities (or chapters). When Urza’s Saga enters, it taps for one colorless mana, and on the second turn, it allows you to pay to mana (and tap it) to create a 0/0 Construct token that has +1/+1 for each artifact you control. Then, the final chapter allows you to put a zero (or one) mana colorless artifact from your deck into play. It’s an excellent card, especially if you can recur it. Speaking of which…

#9 Hall of Heliod’s Generosity and Academy Ruins

Hall of Heliod's Generosity
Academy Ruins

Market Price: $19.30

Hall of Heliod’s Generosity taps for colorless and lets you pay two mana, one of which is white, to put an enchantment from your graveyard on top of your library. Academy Ruins does the same, but with blue mana and artifacts. They’re both excellent if you’re playing these colors and using the relevant card types, but especially if you’re sacrificing those card types on purpose to recur them back later for further value.

#8 Vault of the Archangel

Vault of the Archangel

Commander: Outlaws of Thunder Junction, Rare

Vault of the Archangel - Commander: Outlaws of Thunder Junction - magic

Vault of the Archangel taps for colorless, and you can pay four mana (with one white and one black), then tap it to give your creatures deathtouch and lifelink. These aren’t game-breaking but can be a constant threat whether you’re attacking or defending, and instant-speed lifelink is incredibly useful in a lot of aggressive Commander games.

#7 Kessig Wolf Run (EDIT)

Kessig Wolf Run

Commander: Murders at Karlov Manor, Rare

Kessig Wolf Run - Commander: Murders at Karlov Manor - magic

Kessig Wolf Run can (say it with us) tap for one colorless. Yay, we did it. The good bit is that you can pay X red and green and tap it to give a creature +X/+0 and trample until the end of turn. In the right decks, this means that any attack you make with any number of creatures could be lethal if you decide it should be and that blockers are essentially meaningless. 

#6 Cabal Coffers and Urborg, Tomb of Yawgmoth

Cabal Coffers

Market Price: $22.25

Urborg, Tomb of Yawgmoth

Market Price: $41.67

This is our second double-entry, but this time it’s a combo. Cabal Coffers lets you pay two mana and tap it to add black mana for each Swamp you control. Urborg, Tomb of Yawgmoth makes each land you have a Swamp. As long as you’ve got black in your deck, this is an easy and incredibly efficient way to generate a lot of black mana.

#5 Nykthos, Shrine to Nyx

Nykthos, Shrine to Nyx

Theros, Rare

Nykthos, Shrine to Nyx - Theros - magic

If you’re playing a deck with many permanents, especially one in a single color, then you need to have Nykthos, Shrine to Nyx. You can tap this for one colorless, or you can pay two mana and tap it to gain mana in one color equal to your devotion in that color. It takes so little to make this a beneficial thing to do, and you’ll be laughing as you churn out mana.

#4 Bojuka Bog

Bojuka Bog

Commander: Duskmourn: House of Horror, Common

Bojuka Bog - Commander: Duskmourn: House of Horror - magic

Bojuka Bog is a classic utility land that comes in tapped and can be tapped for black mana. As it enters, you get to exile a player’s graveyard. This is so absurdly powerful in a format where graveyard nonsense is so very common, so if you can have this in your deck, you should seriously consider it because it’ll win games all on its own.

#3 Alchemist’s Refuge

Alchemist’s Refuge

Commander: The Lost Caverns of Ixalan, Rare

Alchemist's Refuge - Commander: The Lost Caverns of Ixalan - magic

Alchemist’s Refuge can tap for colorless, or you can pay one green and one blue to effectively give all of your spells flash for the turn. It’s an absurdly strong card, and while paying two-mana can be tough early on, it’s nearly always worth it. That’s especially true given how absurdly powerful Simic is in Commander as well.

#2 Maze of Ith

Maze of Ith

Dominaria Remastered, Rare

Maze of Ith - Dominaria Remastered - magic

Maze of Ith should be in every Commander deck, no matter what you’re trying to do. You can tap it to untap an attacking creature and prevent all combat damage that creature would be involved in. It allows you to get attack triggers without risk, stop an opponent dealing damage with their heavy hitter, or just mess around with people for funsies.

#1 Field of the Dead

Field of the Dead

Core Set 2020, Rare

Field of the Dead - Core Set 2020 - magic

It’s hard not to view Field of the Dead as the best utility land in MTG and Commander, so we’re going to go with it. Field of the Dead lets you create a 2/2 Zombie creature token whenever a land enters the battlefield as long as you control seven or more lands with different names. Turning every land you play into a creature —  and one that doesn’t enter play tapped — is an absurdly powerful play. It works in every deck and should probably be in every deck as well – especially if you’re playing The Necrobloom or Lord Windgrace in Commander.